domenica 6 maggio 2018

5th of May 1860: the beginning of the Expedition

158 years ago, during the night between the 5th and the 6th of May 1860. Garibaldi and the Thousand volunteer sailed from Quinto, near Genoa, directed to Sicily.

So time for some updates about my Risorgimento project.

I recently started reading Garibaldi, from Osprey Commander series (Command #14). The book gives a good basic introduction of his personal story, mainly dealing with his military deeds, of course. 

Concerning painting: so far I finished 8 garibaldini red shirts, 9 Bourbonic cacciatori (sharpshooters) and one picciotto (Sicilian volunteers joining Garibaldi expedition). Of course pictures will follow, so keep tuned.

Considering the little time I can dedicate to painting I don't think I'll be able to play rebels and patriots at the release date, as stated in a previous post. Nor any other large skirmish game. Additionally, I think that using my painted figures as soon as possible will keep my motivation high, so I started looking for some skirmish (1:1 ratio) rulesets. 

Here a brief summary of those I've taken into account so far. Bear in mind that only Smooth and rifle has a specific list of the period and that I just read most these rules.

I played a couple of turns at Salute last month. The game flows well and require just half a dozen figures. Every figure is a character, and uses his own cards for stats. These are available IIRC for Peninsula game at the moment.
Cons: too much unique characters, I don't own a copy (my bad).

Songs of drum and shakos
This skirmish game by Sergio Laliscia of Ganesha Games, is set during Napoleonic wars, but can easily be adapted to 1860. My favorite so far (by instinct, I confess).
Pros: nice activation system, needs about 12 figures per side.

Smooth and rifle
Written by Lorenzo Sartori (Impetus and Dadi e Piombo) aims to cover the black powder period skirmishes. There is a bit of emphasis on squad action (quite strange since if I calculated correctly you field about about one dozen figures per side). Overall seems quite a nice ruleset, well laid and complete. It deserves a proper reading.

Legends of the high sea
The popular pirate age ruleset from Warhammer Historical, out of production, but I luckily own a copy and have played it several time (in the appropriate setting, i.e. in the Caribbean).
Pros: solid basic mechanics, I already know the rules
Cons: completely different theme, so I'd have to draw some list (minor issues) and most missions would feel...weird. Plus I'm not particularly fond of the complete IGOUGO separation of turns.

So it's time for some reflection (usually while I'm painting), keep tuned!

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