domenica 27 gennaio 2019

Takenoko and Ticket to Ride - Europe


I recently tried two new boardgames, somehow similar: Takenoko and Ticket to Ride - Europe, and here's a brief review.

Takenoko

A panda, a farmer and the Emperor.
Performing actions (usually 2 per turn) like on placing terrain tiles or water channels, move the farmer (who grows the bamboo), and the Panda (who eats the bamboo), you've to achieve your missions which can be: arrange the terrain in peculiar ways, have a certain number of bamboo pieces on a certain number of tiles or have a certain number of bamboo pieces in your panda stomach.

The rules are quite simple, each player has a summary sheet with the actions available each turn, only some cards can be a bit confusing (no text on them, nor in the summary sheet - so totally language independent, once you know the basic rules). Every player plays his game, aiming towards his/her secret goals, given by the objective cards. The interactions between players is totally indirect: you manipulate the same terrain, panda and farmer using them for different things! At the beginning of the game this really hampers other players strategies, but later in the game the effect was far feebler.

The cons of the game is that beyond half the game, many new objective cards you draw (drawing objective cards is an action) can be easily achieved with few actions or later in the game with no actions at all, since you already find on the table the conditions you need to reclaim the goal of the objective card. An other cons of the objective cards: at the beginning of the game you draw three, and you can't change them in any way (you can draw more cards, but only when you've less than three cards in your hand).

Wonderful pre-painted miniatures included!



Ticket to Ride - Europe


Choo, choo!
A game which does not need introduction. Confronting it with traditional Ticket to Ride, a beautiful new map (since I'm Italian I like Europe map more!), new objective cards, some little tackles here and there, greatly improve gameplay and re-playability.

Also TtR is a explained in less than 10 minutes: basically every player has to complete train routes in the middle of Europe. Also in this game, players are driven by objective cards which score you points if you complete the grand route depicted on it, obviously the longer the grand route, more rewarding the card. Interestingly enough, the cards reduce your final score by the same amounts of points if you don't complete them! Luckily you can choose the cards to keep, but once chosen you can't discard them. You can draw more, if you want (always need to keep at least one of the 3 drawn cards). The routes are completed by discarding from your hands the same amount of colored cards (e.g. green cards) of the segment one particular route is made of. Some cities have more and some fewer links between, so main competition is for taking the best routes before your opponents complete them.
There are a couple of additional rules for tunnels and ferries, but nothing complicated.
The game plays fast, the game ends when the first players end his construction block (i.e. the maximum extent his routes can extend). Then objective cards are revealed and points scored. Very difficult to predict the result of the other players before the end of the game, and this adds tension (in a positive way) to TtR. Totally recommended for people looking for a simple but competitive game!





domenica 20 gennaio 2019

Kings of War - Historical

Some pictures from my first game of Kings of War - Historical by Alessio Cavatore, published by Mantic Games.
Franco taught me this rules using his beautifully painted Romans and Britons and these are my first game impressions.

The rules themselves are quite easy to master. The game is easy to learn and fast paced, due to the totally IGO-UGO system (the active player rolls also for morale test "nerve test" of the targeted troops). The nerve testing is nice and also the rolling to hit system runs smoothly.
The cons are: the flavour is provided mainly by use of special rules and some details of ancient warfare are totally absent, for example there aren't rules for lines relieves (and for a ruleset aimed at reproducing entire ancient battles is a great defect), the units keep fighting at full strength even on the edge of breaking and the melee isn't simultaneous. 
In conclusion: a nice fast paced ruleset, probably it won't become my first choice for ancient wargaming, but it remains still an enjoyable one evening game.







domenica 13 gennaio 2019

A furore Normannorum libera nos!


A short Lion Rampant AAR to present my new purchase: painted 28 mm Normans!



Last week I met with Paolo to give my new army its first go.
I recently purchase some painted 28 mm Normans. Actually I bought only knights and foot shooters, so anyone wishing to sell me 24 painted foot sergeants/yeomen could contact me. For this game I recruited some Irish mercenaries from Paolo's strategic miniature reserve and started an invasion of Byzantine Southern Italy!

a close up of Irish mercenaries

The scenario was Bloodfeud:  Paolo aim was to kill my leader, mine to keep him alive! The game ends also when less than 5 units remains on the battlefield and a greater value is scored on 1D6 roll.

Normans (leader: insipid)
2x Mounted Men at Arms* @6 points each
1x Crossbowmen @4 points
2x Foot Yeomen (Irish mercenaries) @3 points each
1x Bidowers @2 points

Byzantine (leader: rash)
1x Mounted Men at Arms (Cataphracts)* @6 points
1x Mounted Sergeants @4 points
2x Foot Yeomen + mixed weapons @5 points each
1x Mounted Yeomen (Pechenegs mercenaries) @4 points

The fight ensued with my infantry deployed as a screen in front of my leader units (which, being mounted men at arms, has the "wild charge rule"), the other knight unit in reserve.



My bidowers took shelter between the ruins of a Roman temple (quite a common feature in Southern Italy), but during the game their firing was ineffective.



Paolo used his mounted yeomen to harass my infantry line which quickly deteriorated. My crossbowmen repeatedly failed their shoooting activation, but at the very end they routed a mounted sergeants unit in close combat!





The game was turning bad for me, since I had only the leader unit and the bidowers left against Byzantine heavy cavalry, mounted yeomen and one foot yeomen unit, but luckily I rolled 6 on the roll for ending the game: in his last activation Paolo failed to inflict any damage at my leader unit with his cavalry. His heavy cavalry was too far, having failed a morale roll on a (otherwise successful) close combat against my foot yeomen (which routed) the previous turn. So I won!




We had a lot of fun and found the game very balanced till the last turn. Glad my Normans had their fire baptism with a victory! Now I just need some infantry!

domenica 6 gennaio 2019

Great Expectactions 2019!

Happy new year!

A short post about expected club activities in 2019! New releases, new rulesets and an old ruleset coming back!

Rebels and Patriots


It's only a matter of weeks before the release of Rebels and Patriots, the new ruleset of Osprey Wargames series. I suggest you to follow Dalauppror's blog for latest news about it and previews of the mechanics.
Even if aimed at North American conflicts in 18th and 19th century I plan to use this ruleset for Italian Risorgimento, as stated in previous post I'm painting a Garibaldini army and Naepolitan army.




Heavy Gear

My mates Luca and Paolo started playing Heavy Gear (a sci-fi mecha based wargame) last year, here some pictures of their games. Maybe I'll post more in this blog in the future.





Lacquered Coffins

A totally new front for 2019: aerial warfare! We decided to give Lacquered Coffins a test. Alberto got some sample planes in 1/300 scale (we think the models are from Museum Miniatures)  and I'm going to paint them.  More on this blog soon!




Warfare in the Age of Reason

So after a new ruleset, back to an old one: after a long waiting this year we are going back to 18th century battlefields with Warfare in the Age of Reasons, using 3rd edition of the rules, published in 2016. Thanks to Luca's efforts we're gonna have an Austrian and a Prussian armies ready to fight over out tables!


Ordinary stuff

Of course we're gonna keep playing all the other things: Lion Rampant, Tercios and so on...