Our first game of Furioso!
This new (published in 2017) ruleset from Alternative Armies (Flintloque), aims to cover the 16th century warfare, a century of swirling mutation between medieval and pike and shotte warfare. Wars of Italy are least for us the most interesting theater covered by the rules, which addresses field battles (a nice variation from all the skirmishes we had recently) and can be played both with 15mm and 28mm figures.
My clubmates had a large collection of 15mm Wars of Italy figures, some dating back to 90's. So we organised a simple battle between Italians and French armies. It ran quite smoothly even if only Luca studied the rules.
The rules looked interesting, particularly the activation system: each unit rolls one die, and adds its movement factor. then the units resolve their activation in decreasing order. The result also dictates the distance the unit must move if you decide to move. If you roll too high, units may become furious and start moving toward the nearest foe. This adds quite a lot of unpredictability to the game and I like games where you are not entirely in control of your units.
Shooting and melee are resolved quite straightly, and I will deal with them in another post.
Another nice addition to the game is the casual choice of generals (which can be quite incompatible, leading to distortion of battle plans, just as in reality), and a lot of prior to battle options, casual events and armies strategies, which we didn't tried last time, but which looks quite fun.
So first impression: rules are quite fast, easy to learn and in about 3 hours can a complete battle. They possess the right amount of period flavor and the lack of control I like in a game. So definitely a nice addition to our club game assets.
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